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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3443
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Posted - 2013.10.31 01:49:00 -
[1] - Quote
This was the first thing I noticed when I started playing Dust and quite liked that part of it, even if it's not that big.
Heck, even for EVE they explain why you can see your ship in third person, because you are actually viewing it from the perspective of a small camera drone that follows your ship. They also explain why you can hear sounds in space; it's all artificially generated to help the pilot's awareness.
CCP does a great job with making their games make sense.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3443
|
Posted - 2013.10.31 01:53:00 -
[2] - Quote
Vulpes Dolosus wrote:Not to mention that you have to buy and manage your own resources (aside from the starter kits). Well, that part isn't entirely flawless. For example, you can deploy your equipment and somebody can destroy it, but as long as you don't die you haven't actually lost that asset.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3443
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Posted - 2013.10.31 01:55:00 -
[3] - Quote
Somewhat off topic, CCP Frame liked my comment. I am now the ultimate forum warrior!
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3446
|
Posted - 2013.10.31 02:05:00 -
[4] - Quote
So I thought of something else. In other games like COD of BF, dead bodies disappear because there's not enough memory to store that sort of information. In Dust, you body also disappears, but they explain it as nanites decomposing your body. They even added an animation for this, I'm sure you are all familiar with the sight of nanites decomposing downed enemies.
Avallo Kantor wrote:Aero Yassavi wrote:Vulpes Dolosus wrote:Not to mention that you have to buy and manage your own resources (aside from the starter kits). Well, that part isn't entirely flawless. For example, you can deploy your equipment and somebody can destroy it, but as long as you don't die you haven't actually lost that asset. Don't quote me on this, but I believe your suit when you equip such things has a "dispenser" type item that is basically a micro-nanite factory (as in it makes the item on the spot instead of having to lug the finished product) in very little time (nearly instant for items of this scale) but only has enough supplies (and the 'template') for so many of that specific item. That's how you can get more at nano-hives, because it replenishes the nanites for those micro-fabricators. That would make sense.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3446
|
Posted - 2013.10.31 02:06:00 -
[5] - Quote
Harpyja wrote:Aero Yassavi wrote:Somewhat off topic, CCP Frame liked my comment. I am now the ultimate forum warrior! No. I had CCP SocksFour like a comment of mine once! Ok, but that is CCP SocksFour, this is CCP Frame. Not even in the same ballpark buddy
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3448
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Posted - 2013.10.31 02:14:00 -
[6] - Quote
True Adamance wrote:Aero Yassavi wrote:This was the first thing I noticed when I started playing Dust and quite liked that part of it, even if it's not that big.
Heck, even for EVE they explain why you can see your ship in third person, because you are actually viewing it from the perspective of a small camera drone that follows your ship. They also explain why you can hear sounds in space; it's all artificially generated to help the pilot's awareness.
CCP does a great job with making their games make sense. I don't because you cannot write in the idea of sacrifice into a clone soldier bio nor impress the sacrifice and dedication of other clone soldiers knowing they cannot truly die, which is why I like to think our implants can sporadically give our and that death even as an supposedly immortal merc can indeed be final. The way the implement works, it can transfer your conscious to another body, even at the moment of death. The key word here is "even." So if you died before you got the implant, then it is too late, you are dead. If you died with the implant, but there is no clone to transfer your conscious to, then you are dead.
The term "immortal" is a misnomer in that sense. In lore, our characters can die.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3449
|
Posted - 2013.10.31 02:17:00 -
[7] - Quote
True Adamance wrote:KING CHECKMATE wrote:Soulja Ghostface wrote:When you die you get another clone. you are an immortal cloned soldier. COD,BF4,All other shooters.=you die you magically get to respawn. Long Live Dust NOt really. You represent a DIFFERENT Soldier sent to fight. There by 100 enemy count, tahts 100 soldiers, Different ones even if some have the same skills. Both make sense... And they all look the same.... wow so many quintuplets.... Besides the fact that the US army is comprised of clones in those games, explain this one: How does spawning work?
If Dust, you are spawned through a small portal or at a clone reanimation unit. In other games, you just magically appear.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3462
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Posted - 2013.10.31 06:56:00 -
[8] - Quote
True Adamance wrote:Aero Yassavi wrote:True Adamance wrote:Aero Yassavi wrote:This was the first thing I noticed when I started playing Dust and quite liked that part of it, even if it's not that big.
Heck, even for EVE they explain why you can see your ship in third person, because you are actually viewing it from the perspective of a small camera drone that follows your ship. They also explain why you can hear sounds in space; it's all artificially generated to help the pilot's awareness.
CCP does a great job with making their games make sense. I don't because you cannot write in the idea of sacrifice into a clone soldier bio nor impress the sacrifice and dedication of other clone soldiers knowing they cannot truly die, which is why I like to think our implants can sporadically give our and that death even as an supposedly immortal merc can indeed be final. The way the implement works, it can transfer your conscious to another body, even at the moment of death. The key word here is "even." So if you died before you got the implant, then it is too late, you are dead. If you died with the implant, but there is no clone to transfer your conscious to, then you are dead. The term "immortal" is a misnomer in that sense. In lore, our characters can die. Then assuming some one shot you at the right angle in the back of the head, they could destroy the implant and then kill you before it had a chance to transport the consciousness to a new clone? Or are you talking about faults in the transport itself. I mean this is a relatively new technology. How much of the consciousness if being lost ever time you die? No, I'm just talking about if there's no new clone to transport your conscious to, that simple.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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